Genre: Isometric Adventure
Platform: PC
Release: 2018
My Part: 2D Concept Art, 3D Modelling & Implementation, Advertising
No-Brainer is a small Puzzle-Adventure game where you travel with your puppet through a strange world. A mad scientist brought you here by manipulating (or stealing?) your brain and you have to find him!
Collaborative Project in Unity Engine for Cologne Game Lab together with Rebecca Nöll (Project Lead), Mathias Matz (Programming) und Caroline Sofie Dick and myself as Artists.
Find production details here (PDF):
Flyer: https://drive.google.com/file/d/13ab36PtwTXRg04UsRccUMoxqLXeL8dkm/view
Production Document: https://drive.google.com/file/d/1-2xqKSWS7lBOd925S-msmXhPHjVNv5v0/view
Ingame-Trailer 2018