Website powered by

No-Brainer

Genre: Isometric Adventure
Platform: PC
Release: 2018
My Part: 2D Concept Art, 3D Modelling & Implementation, Advertising

No-Brainer is a small Puzzle-Adventure game where you travel with your puppet through a strange world. A mad scientist brought you here by manipulating (or stealing?) your brain and you have to find him!
Collaborative Project in Unity Engine for Cologne Game Lab together with Rebecca Nöll (Project Lead), Mathias Matz (Programming) und Caroline Sofie Dick and myself as Artists.

Find production details here (PDF):
Flyer: https://drive.google.com/file/d/13ab36PtwTXRg04UsRccUMoxqLXeL8dkm/view
Production Document: https://drive.google.com/file/d/1-2xqKSWS7lBOd925S-msmXhPHjVNv5v0/view

https://www.artstation.com/uncommoon

The Beginning of the Journey

The Beginning of the Journey

Ingame-Trailer 2018

Concept to Reality

Concept to Reality

Small Lowpoly Asset Collection by Carolin Sofie Dick and me

Small Lowpoly Asset Collection by Carolin Sofie Dick and me

Snapping Tileset Example for Platforming Passage

Snapping Tileset Example for Platforming Passage

In the following some Level Impressions

In the following some Level Impressions

Scientists Lab

Scientists Lab

Lakeshore

Lakeshore

The Windmill

The Windmill

The Desert Forest

The Desert Forest

The Windmill from the bottom

The Windmill from the bottom

The Blind City

The Blind City

Concrete Jungle

Concrete Jungle

The White Room

The White Room